Wrapping the world with Unity
In today’s article we will talk about an experiment I wanted to conduct to make platformer more interesting in VR. It started from a simple thought “2D Platformer are cool, but can it be cooler to play them in an immersive world ?”. Is there a way to make full use of the 360 environment ? We could just perform simple plane scrolling, it could be interesting but in VR it doesn’t feel like the experience would be improved that much over a flat screen. So how could we still keep the 2D idea of the game yet use the 3D aspect of VR, what if we could … wrap the world around us! ...